TW Farms Technologies Ltd

Farm Forge

The flagship terrain, world-building and spatial authoring platform from TW Farms Technologies Ltd. Independent of any single game or engine.

In development

A platform shaped around the creator.

Farm Forge is an independent terrain and world-building system under active development. It brings the terrain, routes, assets and environment work into one platform direction, with the person shaping the world remaining in control. Its foundation is not tied to Farming Simulator, GIANTS Editor or any one engine.

Madison is the first major proving ground. Earlier Farming Simulator and Unreal Engine exploration informs the work, while the platform moving forward is standalone.

Current foundations

These are demonstrated development foundations, rather than a claim of a complete public release.

Working map canvas

The Studio Command Centre contains a working map-generation canvas. Existing screenshots show the software used to explore the Farm Forge workflow.

View the proof of work →

USD proof of concept

An early USD scene proof of concept has been explored successfully with NVIDIA and Omniverse material. Wider integration remains development work.

Read the engineering update →

Local development infrastructure

Local AI, automation and repeatable checks support the source consolidation and development process.

Explore the R&D environment →

Roadmap · Not released features

What comes next

Complete the consolidation of existing source into one canonical project, then develop a usable standalone build. Terrain interpretation, route planning, roads that follow the ground, buildings, props and environment modules are development goals. Each needs practical evidence on Madison before broader capability is claimed.

Longer-term simulation, terrain planning, agricultural and spatial applications remain future directions. There is no public release date announced.

Follow development →