TW Farms

More Than
A Game.

Farming Simulator. Map making. Modding. Videos. AI-assisted experiments. Questionable engineering decisions included as standard.

This is TW Farms

Build it. Break it.
Fix it. Farm it.

TW Farms started with Farming Simulator and a dangerous habit of asking how things work. It grew into map tours, modding, map making, tools, experiments, music, creator collaborations and a workshop that has never learned when to stop.

This page is the centre of that world. The crew has their own spaces. This one is mine.

MAP MAKERMODDERCREATORDEVELOPERMAD GENIUS
TW Farms More Than A Game emblem

On the bench right now

What I'm building.

These are not thumbnails in a catalogue. They are ongoing projects with their own story, artwork, evidence and scars from the workshop floor.

Aurora Vale 4x Herefordshire countryside project artwork
ORIGINAL MAP PROJECTIN DEVELOPMENT

01 / TW Farms project

Aurora Vale 4x

A Herefordshire-inspired 4x countryside project built from scratch. Real terrain, hedged lanes, farms, villages, river crossings and the sort of UK landscape that should feel like somewhere rather than a green square with fields on it.

Aurora is where the current map-making work is getting serious: recorded terrain data, authored water, road geometry, farming systems, Precision Farming checks and repeated native testing. The build changes, so the evidence has to change with it.

Read the project story →
Fox Farms 4x TW Farms project artwork
CONVERSION PROJECTIN DEVELOPMENT

02 / TW Farms project

Fox Farms 4x

An authorised Fox Farms conversion and expansion project brought forward into FS25 while preserving the original source and treating the conversion as engineering, not a find-and-replace exercise.

References, field geometry, custom crops, production data, native loading and save behaviour all get checked separately. A map that parses is not automatically a map that works, and Fox Farms has been a very useful place to prove that point.

Read the project story →
Madison Valley crew districts masterplan artwork
FLAGSHIP MAPBUILDING

03 / TW Farms project

Madison, Missouri

The long-form TW Farms map project: cattle country, big landscapes, rivers, creator districts and a world intended to feel lived in rather than merely filled.

Madison is the map that keeps asking bigger questions. How should roads meet the land? How do farms gain identity? Which repetitive jobs can be turned into tools without taking the creator out of the driving seat? A lot of what TW Farms Technologies is building started with questions Madison raised.

Read the project story →

Broadcast desk

Latest from TW Farms.

Newest videos, Shorts and replays from the channel, pulled through the existing live data path.

Video and Shorts from the channel

Fresh from TW Farms

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TW Farms More Than A Game emblem

From the workshop

It was never just about playing the game.

I like finding the edge of what Farming Simulator can do, then leaning on it until something creaks. Sometimes that means a map tour. Sometimes it means rebuilding an old farm, shaping a new landscape, teaching an AI how to help author terrain, or turning a repetitive job into a tool.

The point is the same: make something useful, entertaining or slightly ridiculous, then share what we learned.

Still farming

Map tours.

Open the full playlist ↗

The TW Farms crew

Good people. Serious skills.

This is my page, but none of this exists in a vacuum. The crew gets the credit and space they deserve without swallowing the front door.

Old Aussie Gamer logo

Creator channel

Old Aussie Gamer

Follow Old Aussie Gamer’s map-making, modding and testing projects.

TW Farms

The farm never
really stops.

Subscribe for the maps, the builds, the experiments, the fixes and whatever unreasonable thing gets started next.

Membership is optional. All TW Farms maps and mods on this site are free and will remain free. Supporting TW Farms helps fund the work, never unlocks access to it.

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